/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/


#include "dgStdafx.h"
#include "dgRefCounter.h"

/*
dgRefCounter::dgRefCounter(void)
{
	m_refCount = 1;
}

dgRefCounter::~dgRefCounter(void)
{
}


int dgRefCounter::GetRef() const
{
	return m_refCount;
}

int dgRefCounter::Release()
{
	m_refCount --;
	if (!m_refCount) {
		delete this;
		return 0;
	}
	return m_refCount;
}

void dgRefCounter::AddRef()
{
	m_refCount ++;
}
*/

